Monkey3D

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Monkey3D is a utility and API package that is in the final stages of development. It is meant to be a bridge between 3D modeling programs and any applications you wish to create and use 3D models in. The features of the utility (named Monkey Modeler) are as follows:

The following animation types are available.

Movement:

Interpolation:

Monkey Modeler will export 3 types of files: one for the models, one for the skeletons, and one for the animations. They will be in a binary format, that will be laid out on the disk much like how they will be laid out in memory, making the loading process as quick as possible.

The features of the Monkey3D API will be as follows:

Monkey Modeler (the utility) will be released for Mac OS X only (but it will support both PPC and Intel Macs), but Monkey3D (the API) will support both Mac OS X and Windows, and possibly Linux as well. It will be free and open source.

You can download the demo application for the first phase here. It requires Mac OS X 10.4.3 or later (the final library and utility requirements will be 10.3.9 or later for the Mac) and runs natively under both PPC and Intel. It demonsrates the general model abilities, texturing, shadow meshes, animation, and collision detection. It also demonstrates that usage of vertex shaders and VBOs are handeled correctly.

All the major parts of the API and utility are done and will be released soon, once I finish more testing.

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